Orc

Description:

Bred by the first Dark Power in the early years of the world to serve him in many wars, Orcs are an evil race of intelligent creatures. Their malicious spirit is full of hatred for all living things including their own kind, and when left to their own devices they often end up quarrelling fiercely over futile questions.


The smallest among Orcs are often referred to as Goblins. They are usually sneakier and craftier than larger Orcs, but are driven by the stronger of their kin.

Small humanoid (orc)

Armor Class: 15 (leather armor, shield)
Hit Points: 2d6
Speed: 30 ft.

STR 8 (-1) DEX 14 (+2) CON 10 (+0) INT 10 (+0) WIS 8 (-1) CHA 8 (-1)

Skills: Stealth +6
Senses: darkvision 60 ft., passive Perception 9
Languages: Westron, Orc
Challenge: 1/4 (50 XP)

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

ACTIONS
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 slashing damage.

Shortbow. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 80/320 ft., one target. Hit: 1d6 + 2 piercing damage.


The Orcs of the Misty Mountains are a wild and independent lot, bent on their own purposes and aims when the Shadow’s influence is weak, but ready to obey the will of their Master when directly subject to it..

Medium humanoid (orc)

Armor Class: 13 (hide armor)
Hit Points: 2d8 + 6
Speed: 30 ft.

STR 16 (+3) DEX 12 (+1) CON 16 (+3) INT 7 (−2) WIS 11 (+0) CHA 10 (+0)

Skills: Intimidation +2
Senses: darkvision 60 ft., passive Perception 10
Languages: Westron, Orc
Challenge: 1/2 (100 XP)

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

ACTIONS
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d12 + 3 slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 1d6 + 3 piercing damage.


Hobgoblins are a powerful breed of Orc often encountered as leaders and chieftains of their weaker-blooded relatives. Legends hint at the possibility that they descend from servant spirits that once took an Orcish shape to serve the Dark Power’s purposes.

Medium humanoid (orc)

Armor Class: 15 (scale hauberk)
Hit Points: 11d8 + 44
Speed: 30 ft.

STR 18 (+4) DEX 12 (+1) CON 18 (+4) INT 11 (+0) WIS 11 (+0) CHA 16 (+3)

Saving Throws: Str +6, Con +6, Wis +2
Skills: Intimidation +5
Senses: darkvision 60ft., passive Perception 10
Languages: Westron, Orc
Challenge: 4 (1,100XP)

Aggressive. As a bonus action, the Hobgoblin can move up to its speed toward a hostile creature that it can see.

The Dark One’s Fury. The Hobgoblin deals an extra 4 (ld8) damage when it hits with a weapon attack (included in the attacks).

ACTIONS
Multiattack. The Hobgoblin makes two attacks with its greataxe or its spear.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 14 (1d1 2 + 4 plus 1d8 slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 1d6 + 4 plus 1d8 piercing damage, or 2d8 + 4 piercing damage if used with two hands to make a melee attack.

Battle Cry (1/Day). Each creature of the Hobgoblin’s choice that is within 30 feet of it, can hear it, and not already affected by Battle Cry gain advantage on attack rolls until the start of the Hobgoblin’s next turn . The Hobgoblin can then make one attack as a bonus action.


Bio:

Orc

Wilderland Adventures Maded Maded