Trolls are one of the evil races created by the Great Enemy in the Elder Days. They were bred to fight in many bitter wars, and were created strong and powerful, yet slowwitted and dull, and appear monstrous and misshapen, as if left unfinished by their cruel maker. It is not known whether they were generated in many forms, or if they evolved since their first appearance, but by the end of the Third Age several different breeds of Trolls can be encountered.
Hill-Trolls are probably the most common breed of this cruel race, as they prowl desolate areas from the Coldfells in the north to Gorgoroth in the south. They are wild and beastly in battle, prone to bellowing and roaring to intimidate their enemies, but can be disciplined to use simple weapons and armour.
Cave-Trolls were created to fight and hunt deep under the earth. Barely more intelligent than wild beasts, they have dark skin with a greenish hue, covered with tight, robust scales. While not necessarily inferior in size to other breeds of Trolls, they appear shorter as they are extremely hunched and often advance on all fours walking on their knuckles.
Nobody knows if Cave-Trolls can endure the light of the sun, as they never leave their hunting grounds under mountains, hills and fells.
Mountain-Trolls are the largest of all Troll-races, often twelve feet or more in height. Immensely strong and dangerous, luckily they are rarely encountered, and are dull-witted and slow.
Stone-Trolls are solitary predators, living in small groups in filthy caves strewn with the remains of unwary travellers. They seem to be more intelligent than other Troll types, maybe thanks to their habit of prowling in the proximity of populated areas. Their appearance, while always frightful, is made less monstrous by their tendency to wear simple clothes, cook their food and use tools like drinking jugs and barrels. A very ancient breed, Stone-Trolls owe their name to the fact that they turn to stone if exposed to the light of the Sun.
Armor Class: 11 (hide armor)
Hit Points: 7d10 + 21
Speed: 40 ft.
STR 19 (+4) DEX 8 (-1) CON 16 (+3) INT 5 (-3) WIS 7 (-2) CHA 7 (-2)
Senses: darkvision 60ft., passive Perception 8
Languages: Westron, Troll
Challenge: 2 (450 XP)
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2d8 + 4 bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 2d6 + 4 piercing damage.