Wargs are a particularly evil breed of Wolves living over the Edge of the Wild, displaying wicked cunning and malicious intent. They communicate using a dreadful language, foul to the ears of listeners not sharing their love for cruel and hateful deeds. Wargs generally look like lean and powerfully-built grey wolves, with eyes shining in the dark, but their size and appearance vary according to age and experience.

Armor Class: 13 (natural armor)
Hit Points: 4d10 + 4
Speed: 50 ft.

STR 16 (+3) DEX 13 (+1) CON 13 (+1) INT 7 (-2) WIS 11 (+0) CHA 8 (-1)

Skills: Perception +4
Senses: darkvision 60 ft., passive Perception 14
Languages: Orc, Warg
Challenge: 1/2 (100 XP)

Keen Hearing and Smell. The warg has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2d6 + 3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.



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