A number of locations in Middle-earth are considered Sanctuaries; special safe places particularly suited to rest, recovery, and training, usually overseen by a host willing to welcome travelers.

Sanctuaries make ideal starting and ending points for journeys, as places where heroes may be assured of rest, food and shelter and are a place to regain or replace lost heirlooms.

Locations may be opened as Sanctuaries by visiting them and choosing the Open New Sanctuary undertaking during the Fellowship Phase1.

1 AME 201


Wilderland Adventures Maded Maded